![]() There are a couple of ways of doing this - you could have encounters happen closer together without any chance for a break between each (maybe putting the characters on a timer, or make it dangerous to rest), or use the "Gritty Realism" rest model as described in the DMG (page 267) which makes rests take longer. How do you fix this? You have two choices. A party that can approach an encounter fresh, with no worries about saving resources, will often find that encounter relatively easy. This forces characters to be conservative with their limited resources (spell slots, class features, hit dice, and so forth), making each individual encounter tougher. The way 5th Edition balances resources assumes that parties will have at least a couple of medium-difficulty encounters between each short rest, and maybe two or three short rests between each long rest. If you're like me, your parties tend to have maybe two or three encounters per long rest, often with short rests in between - this makes more sense for some play styles, but causes balance problems. The biggest culprit for easy encounters is the party resting too much. First I'll explain why this happens, and then how you can fix this. If you're using this calculator a lot, you may have found it can seem to overstate the difficulty of encounters. Why are my players finding encounters so easy? Be very careful before putting your PCs up against a Deadly encounter, especially against lots of enemies. In 5th Edition, outnumbering your opponent can be quite an advantage. Don't go too wild with this, though - the PCs can only take on so many enemies at once. Either go for a group of lower-level mooks, or a second bad guy of around the same CR, or mix and match. To spice things up, increase the number of enemies. You'll find that this method mostly generates Medium or Hard difficulty encounters, which is about what you are aiming for. This won't always be perfect, but it's a good place to start. The easiest way to build an encounter is to pick an enemy from the Monster Manual with a CR around the same as the level of PCs in your party, maybe one higher if you want them to have a tough fight. Finally, press CALCULATE to see details about the encounter, and to get a difficulty rating for the encounter given your party.Īlternatively, check the "Use Challenge Rating (CR)" box, fill in the number of monsters and the CR for each monster rather than its XP level.įirst, congratulations on running a game! You'll get the hang of it pretty quickly. Second, fill in the number of monsters and the amount of XP that each one gives in a similar manner. If you have three seventh-level characters and one eighth-level, type 3 in number, 7 in level, add a second row, and add 1 in number and 8 in level. Next, press CALCULATE to see the encounter XP thresholds for the party.įor example, if you have four first-level characters, type 4 in number, and 1 in level. If characters in your party are at different levels, add multiple rows and include each group of characters with the same level in their own row. With this version of Checkers (also known as Draughts), you can play with a friend who sits next to you or play against your phone.Updated to use DM Basic Rules v0.3 (same method used in the DMG) on įirst, fill in the number of characters in your party and their level. The player's goal is to take all the pieces of its opponent. By default a potential piece will have to be taken but you can set custom rules and disable this rule. When a player jumps over their opponent's (the other player's) piece, he takes that piece from the board. Players move their pieces diagonally from one square to another square. One player has dark pieces, and one player has light pieces. * Automatic save when you exit the app or receive a phone call * Option to enable / disable forced captures * Fully configurable 1 player difficulty level If you accidentally hit the wrong spot, an undo button lets you take back your move and try again.Ĭheckers Challenge supports both 1 player and 2 player gameplay, so you can play against friends or test your skills against a challenging computer opponent. ![]() Intuitive touch controls make it easy to play checkers on your phone, just tap a piece and then tap where you want it to go. Checkers (also known as Draughts) has been around for centuries.
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